AiboHack


Evolution comparison "AiboLife 1", "AiboLife 2", "AiboLife 310"


Three "AiboLife"s

There are three versions of AiboLife.

NOTE: the model configurations are the recommended models. Other, partially working, combinations are possible. For example: running AiboLife 310 in an ERS-210. Try them out if you are curious, but they do not give 100% functionality.

AiboLife 1 is available in four languages (English, Japanese, German, French). AiboLife 2 and AiboLife 310 are currently available in two languages (English, Japanese).


Evolution Comparison

Take a look at the evolution charts for the three versions of AiboLife.

Or download all ERS-210 and later evolution charts as a .PDF here. There is no direct comparison to the ERS-11x evolution.

You will notice that "AiboLife 2" and "AiboLife 310" are similar. They use accumulated totals (experience points, real time and day count). These totals are numbers from when Aibo was born (and using that stick).
On the other hand, "AiboLife 1" clears totals with each new stage change (evolution).

To make an apples-to-apples comparison, look at the following table:

Evolve to Exp Points Time Days QFactor
AL1AL2310 AL1AL2310 AL1AL2310 AL1AL2310
Evolve to BabyB 2001,0001,000 15 min4 hr4 hr 122 22.26.96.9
Evolve to BabyC 4004,0004,000 30 min6 hr6 hr 111 22.213.913.9
Evolve to BabyD 400n/an/a 30 minn/an/a 1n/an/a 22.213.913.9
Evolve to ChildA 1,20010,00010,000 1.5 hr10 hr10 hr 144 22.220.820.8
Evolve to ChildB 16,00025,00030,000 20 hr20 hr20 hr 777 22.231.327.8
Evolve to YoungA 16,00040,00050,000 20 hr25 hr30 hr 71010 22.237.734.2
Evolve to YoungB 40,00065,00080,000 50 hr40 hr50 hr 141216 22.240.538.4
Evolve to Adult 40,00085,000100,000 50 hr45 hr60 hr 141420 22.242.442.6
TOTAL 114,200230,000275,000 142.75 hr150 hr180 hr 465060 22.242.442.6

"AL1" = "AiboLife 1" (ERS-210)
"AL2" = "AiboLife 2" (ERS-210, 220)
"310" = "AiboLife 310" (ERS-311, 312)

Numbers indicate how much work it takes for AIBO to evolve from one stage to another. To understand it, look at the Experience Points, Time and Days for the version of AiboLife.
To learn how long it will take for AIBO to evolve (from the start of the current stage), read it as: "my AIBO will evolve to ??? after being on for ??? hours AND it learns ??? experience points.
If I don't interact that much with my AIBO, he will evolve after ??? days.

For example:
For "AiboLife 2" a "Child B" will evolve to a "Young/Youth A" after being on for 25 hours and learning 40,000 experience points. If you only play with it a little each day, it will evolve in 10 days.

NOTES:
Hours of "on time" are the same as real time.
Days are only counted if you play with your AIBO that day.
He will not evolve while you are on vacation.
The TOTALs follow the same rules as an approximation.

These times and the "QFactor" are reported by the Browser. The "QFactor" is the ratio of Exp Points to Time (points per 100 seconds). The "QFactor" in the table is the QFactor you should be trying to achieve (or exceed) if you want your AIBO to evolve as quickly as possible. For "AiboLife 1" there is a fixed "QFactor" (22.2%). For "AiboLife 2" and "AiboLife 310" the needed QFactor starts small, but then increases.